I created EAT in unity 2017.1 for Ludum dare 40,  this was my first time using unity everything i did i learned during the jam, though i had lots of previous experience with game development, game engines and C#.

The objective of the game is to get as high a score as possible before dying.  You get score by eating villagers and you get damaged by the enemy cannons, dodge the cannonballs and eat the villagers in an attempt to get a high score.  Don't be deceived by it's ease at first, the more score you have the more cannons spawn, the harder it is to dodge and the cannonballs do more damage.

Our take on the theme, 'The more you have, the worse it is.' Is that you're this monster and the more you have in your stomach the bigger you are, therefore it's harder to dodge, therefore your conditions are worse

Coding - Algebru Discord: @Algebru#9526

Music and Art - Lukas Harman Discord: @HorseSaysQuack#5995

Game Design - Both

Source code (if you want to see an example of spaghetti code): https://github.com/ALGEBRU/ld40

Note - I don't know if the Linux or mac builds work as i don't have a mac or linux computer so... ¯\_(ツ)_/¯

Ludum Dare Page: https://ldjam.com/events/ludum-dare/40/eat


EAT - ld40 - Windows (x86) - Installer 8 MB
EAT - ld40 - Windows (x86) - .Zip 11 MB
EAT - ld40 - Linux (x86) - .Zip 17 MB
EAT - ld40 - Mac (x86) - .Zip 15 MB

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